With more and more movies coming out in 3-D, a lot of individuals have been asking eye specialists whether watching 3-D is bad for their eyes. Many parents are also concerned for their children’s developing eyesight. If big entertaining 3-D movies is what you indulge in, there’s some good news for you. According to experienced ophthalmologists, there is no medical evidence to support the idea that watching 3-D movies or playing 3-D games will harm your children’s eyesight or your own.
In fact, 3-D technology can actually help detect underlying visual problems in both children and adults that might otherwise go undiagnosed. This is because individuals who have visual problems may experience significant discomfort while watching a 3-D movie.
3-D films operate by changing our binocular vision, or how both our eyes work together to see. If your eyes are irritated or tired after watching a 3-D movie, this is most likely a reaction to adjusting the way you see, much as you would with a new pair of glasses or contact lenses. Tired or irritated eyes usually are not an indication of an underlying eye problem.
However, factors that create poor binocular vision, such as a lazy eye, can be aggravated by 3-D. If watching a 3-D movie makes you dizzy or nauseated or gives you a headache, you should probably have your vision checked from a qualified eye specialist. Vision problems caused by weak eye muscles or poor eye coordination often can be corrected or improved with vision therapy.
If your child complains of serious discomfort when watching 3-D movies, go ahead and make an appointment with an eye doctor. Children, in particular, don’t always know when their vision is disrupting them. The same problems that make 3-D viewing challenging can also cause your child to have difficulty in school or at sports. It’s good to catch the problem early, as younger eye muscles are easier to train through therapy.
With the explosion of 3D-capable gadgetry such as televisions, understanding just what this kind of technology is doing to our bodies may help us better use it in the future. The only problem is that technology tends to outpace research, and until we get a better handle on its effects, we are more or less walking blindly into a 3D world.